Team Fortress 2

Team Fortress 2

Year
2008
Publisher
Valve Software, 2007
Developer
Valve
Genre
First-Person Shooters
Keywords

team - 1.00 fortress - 0.42 weapon - 0.35 medic - 0.25 sniper - 0.22 engines - 0.20 scout - 0.18 soldier - 0.18 health - 0.16 valve - 0.15 gun - 0.15 kill - 0.15 ability - 0.13 strategy - 0.13 role - 0.13 pyro - 0.13 spies - 0.11 fight - 0.11 spy - 0.11 attack - 0.11

Team Fortress 2 (commonly abbreviated as TF2) is a team-based first-person shooter (FPS) multiplayer video game developed by Valve Corporation. It is a sequel to the original mod Team Fortress and its Source engine remake. It was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 9, 2008, and for Mac OS X two years later. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. On June 23, 2011, the Windows version of the game became a free-to-play title, supported by microtransactions for unique in-game equipment through Steam. The development of Team Fortress 2 is led by John Cook and Robin Walker, who originally created the Team Fortress modification for Quake in 1996.The game was announced in 1998, and was first powered by Valve's GoldSrc engine, but this changed as it passed through several different design stages. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but its design metamorphosed over an eventual nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in different environments or maps, often with a factory-warehouse theme.The lack of information or apparent progress for six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies. Upon its release, the game received critical acclaim and several awards, being praised for its graphical style, balanced gameplay, humor and for its use of full character personalities in a dedicated multiplayer-only game.

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