Supreme Commander

Supreme Commander

Year
2007
Publisher
Gas Powered Games/THQ, 2007
Developer
Gas Powered Games
Genre
Real-Time Strategy
Keywords

build - 1.00 supreme - 0.78 strategic - 0.41 defense - 0.41 strategy - 0.41 battle - 0.38 energy - 0.35 battlefield - 0.30 tactical - 0.27 human - 0.27 war - 0.27 tank - 0.24 resources - 0.24 land - 0.24 factori - 0.24 experimentation - 0.24 artillery - 0.22 annihilation - 0.22 faction - 0.22 aeon - 0.22

Also avaliable on
Xbox 360

Supreme Commander (abbreviated SupCom) is a real-time strategy computer game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor to Taylor's 1997 game Total Annihilation, alongside the Spring remake. First announced in the August 2005 edition of PC Gamer magazine, the game was released on February 16, 2007 in Europe and February 20, 2007 in North America. A standalone expansion, Supreme Commander: Forged Alliance, was released on November 6 of the same year. A sequel, Supreme Commander 2, has also been released.Supreme Commander is focused on using a giant bipedal mech called an Armored Command Unit (or ACU) to build a base, then upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three nations: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100.

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