Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

Genre
Virtual Life Games
Keywords

recettear - 1.00 shop - 0.83 adventure - 0.57 recette - 0.57 tear - 0.43 dungeon - 0.30 price - 0.30 pixely - 0.26 business - 0.26 attack - 0.26 sales - 0.26 debt - 0.26 hero - 0.22 money - 0.22 cent - 0.22 profit - 0.22 jrpg - 0.22 buying - 0.17 haggling - 0.17 head - 0.17

Recettear: An Item Shop’s Tale (RECETTEAR〜アイテム屋さんのはじめ方〜, Rusettia – Aitemu-ya-san no Hajimekata?, Recettear: How to Start an Item Shop) is a role-playing game developed by Japanese dōjin maker EasyGameStation for the Windows operating system. The game follows a young girl named Recette, who is charged by the fairy Tear to run an item shop out of her house to pay off the considerable debt her father had accumulated before his mysterious disappearance; the eponymous shop is a portmanteau of the lead characters' names but also a pun on the word "racketeer". In the game, the player controls Recette in several areas of gameplay, including bargaining and haggling with clients for goods, and accompanying an adventurer into randomly generated dungeons to acquire goods to sell, with the goal of paying back the debt within a fixed deadline.The game, first released in 2007 at the 73rd Comiket in Japan, has been localized into English by indie localization company Carpe Fulgur and was released on September 10, 2010 in North America and Europe. The English version of the game is available only through digital distribution platforms such as Steam, GamersGate, and Impulse; Recettear is the first independently made Japanese game to be distributed through Steam. Though Carpe Fulgur only expected about 10,000 sales of the title in Western markets, the game was warmly received by critics and its reputation spread through word-of-mouth, leading to over 170,000 units sold to date, and allowing Carpe Fulgur to look towards other dōjin titles to localize.

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