Empire: Total War

Empire: Total War

Year
2009
Publisher
Creative Assembly/Sega, 2009
Developer
Longtail Studios
Genre
Real-Time Strategy
Keywords

war - 1.00 battle - 0.98 empire - 0.88 army - 0.42 nation - 0.35 grand - 0.33 troop - 0.33 land - 0.33 trade - 0.33 historical - 0.27 strategy - 0.27 naval - 0.25 city - 0.25 strategic - 0.25 sea - 0.25 battlefield - 0.23 technology - 0.23 ship - 0.21 realtime - 0.19 force - 0.19

Empire: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Sega. The fifth instalment in the Total War series, the game was released in North America on 3 March 2009, and in the rest of the world the following day. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The Mac OS X version of the game was released by Feral Interactive on 13 September 2012.Following a similar style of interface and play to earlier Total War titles, players choose a contemporary 18th century faction and set out to ensure that faction's domination over the known world through military force, diplomacy, espionage and economics. Although the campaign element of the game is turn-based, players can direct battles in real-time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time. In addition to the standard campaign mode, the game includes a special campaign that follows the development of the United States from the settlement of Jamestown to the American War of Independence. Players may also engage in recreations of several historical battles from the early modern era.Reviewers gave Empire: Total War a positive response upon release; several critics commended it as one of the foremost strategy titles of recent times. Praise was bestowed upon the extensive strategy breadth, accurate historical challenges and visual effects. The real-time land battles, with a far greater focus on gunpowder weaponry than earlier Total War titles, were thought to be successfully implemented. Criticisms focused on shortcomings with the game's artificial intelligence and on the real-time naval battles, the latter of which were perceived to be difficult to control and co-ordinate. The game was a commercial success, topping sales charts within the week of release; nevertheless, several Creative Assembly employees later commented on issues caused by a perceived early release.

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