BioShock

BioShock

Year
2007
Publisher
Irrational Games/2K Games, 2007
Developer
2K Boston
Genre
First-Person Shooters
Keywords

bioshock - 1.00 rapture - 0.60 city - 0.29 audio - 0.29 shooter - 0.25 splicer - 0.25 plasmids - 0.25 machine - 0.24 attack - 0.24 adam - 0.22 ryan - 0.20 daddy - 0.20 weapon - 0.20 combat - 0.18 kill - 0.16 tonics - 0.16 water - 0.16 collect - 0.15 fight - 0.15 underwater - 0.15

Also avaliable on
Xbox 360 PS3

BioShock is a first-person shooter video game developed by Irrational Games and published by 2K Games. The game was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and a Mac OS X port by Feral Interactive in October 2009. A mobile version was developed by IG Fun. The game's concept was developed by Irrational's creative lead, Ken Levine, and was based on the ideas of Objectivism as highlighted by Ayn Rand, while incorporating influences from other authors such as George Orwell. The game is considered a spiritual successor to the System Shock series, which many of Irrational's team including Levine had worked on previously.BioShock is set in 1960, in which the player guides Jack after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a plasmid which grants superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies such as the deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, is able to defeat foes in a number of ways by using weapons, utilising plasmids that give unique powers and by turning Rapture's own defenses against them. BioShock includes elements of survival horror and role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters.BioShock was praised by critics for its "morality-based" storyline, immersive environment and its unique setting. Since its release, a direct sequel, BioShock 2 by 2K Marin, was released, while a third game entitled BioShock Infinite by Irrational Games is presently under development, though it is only thematically connected to the previous titles.

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