Audiosurf

Audiosurf

Year
2008
Publisher
BestGameEver.com/Invisible Handlebar, 2008
Developer
BestGamesEver.com
Genre
Rhythm Games
Keywords

block - 1.00 track - 0.80 audiosurf - 0.68 score - 0.41 lane - 0.24 guitar - 0.22 grid - 0.22 generic - 0.20 board - 0.20 earn - 0.17 hero - 0.15 collect - 0.15 cluster - 0.15 ship - 0.12 powerup - 0.12 rhythm - 0.12 leaderboard - 0.12 keyboard - 0.12 combination - 0.10 puzzles - 0.10

Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. Its track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the hit soundtrack composed by Pedro Macedo Camacho; the full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. On March 22, 2012, a sequel, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen.

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